﻿package util 
{
	/**
	 * ...
	 * @author Anlei
	 */
	public class daeData
	{
		public static var TaurenTent:XML = <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Administrator</author>
      <authoring_tool>3dsMax 8 - Feeling ColladaMax v3.05B.</authoring_tool>
      <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=0;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=0;AnimEnd=0.333333;</comments>
      <source_data>file:///F:/3DAction/viewer/mdx6/MurlocHut.max</source_data>
    </contributor>
    <created>2009-12-02T02:53:32Z</created>
    <modified>2009-12-02T02:53:33Z</modified>
    <unit meter="0.0254" name="inch"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images>
    <image id="MurlocHut1.jpg" name="MurlocHut1_jpg">
      <init_from>./MurlocHut1.jpg</init_from>
    </image>
    <image id="MurlocHut2.jpg" name="MurlocHut2_jpg">
      <init_from>./MurlocHut2.jpg</init_from>
    </image>
  </library_images>
  <library_materials>
    <material id="skin1" name="skin1">
      <instance_effect url="#skin1-fx"/>
      <extra>
        <technique profile="FCOLLADA">
          <dynamic_attributes>
            <DirectX_______ sid="DirectX_______">
              <enabled type="bool">0</enabled>
              <effect type="int">0</effect>
              <dxStdMat type="bool">0</dxStdMat>
            </DirectX_______>
          </dynamic_attributes>
        </technique>
      </extra>
    </material>
    <material id="skin2" name="skin2">
      <instance_effect url="#skin2-fx"/>
      <extra>
        <technique profile="FCOLLADA">
          <dynamic_attributes>
            <DirectX_______ sid="DirectX_______">
              <enabled type="bool">0</enabled>
              <effect type="int">0</effect>
              <dxStdMat type="bool">0</dxStdMat>
            </DirectX_______>
          </dynamic_attributes>
        </technique>
      </extra>
    </material>
  </library_materials>
  <library_effects>
    <effect id="skin1-fx" name="skin1">
      <profile_COMMON>
        <newparam sid="MurlocHut1_jpg-surface">
          <surface type="2D">
            <init_from>MurlocHut1.jpg</init_from>
            <format>A8R8G8B8</format>
          </surface>
        </newparam>
        <newparam sid="MurlocHut1_jpg-sampler">
          <sampler2D>
            <source>MurlocHut1_jpg-surface</source>
            <wrap_s>WRAP</wrap_s>
            <wrap_t>WRAP</wrap_t>
            <minfilter>NONE</minfilter>
            <magfilter>NONE</magfilter>
            <mipfilter>NONE</mipfilter>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <blinn>
            <ambient>
              <color>0.588235 0.588235 0.588235 1</color>
            </ambient>
            <diffuse>
              <texture texture="MurlocHut1_jpg-sampler" texcoord="CHANNEL1">
                <extra>
                  <technique profile="MAYA">
                    <mirrorU>0</mirrorU>
                    <mirrorV>0</mirrorV>
                    <wrapU>1</wrapU>
                    <wrapV>1</wrapV>
                    <repeatU>1</repeatU>
                    <repeatV>1</repeatV>
                    <offsetU>0</offsetU>
                    <offsetV>0</offsetV>
                    <rotateUV>0</rotateUV>
                  </technique>
                  <technique profile="MAX3D">
                    <amount>1</amount>
                  </technique>
                </extra>
              </texture>
            </diffuse>
            <specular>
              <color>0.9 0.9 0.9 1</color>
            </specular>
            <shininess>
              <float>0.1</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <reflectivity>
              <float>1</float>
            </reflectivity>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
          <extra>
            <technique profile="FCOLLADA">
              <spec_level>
                <float>0</float>
              </spec_level>
              <emission_level>
                <float>0</float>
              </emission_level>
            </technique>
          </extra>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="MAX3D">
          <faceted>0</faceted>
          <double_sided>0</double_sided>
          <wireframe>0</wireframe>
          <face_map>0</face_map>
        </technique>
      </extra>
    </effect>
    <effect id="skin2-fx" name="skin2">
      <profile_COMMON>
        <newparam sid="MurlocHut2_jpg-surface">
          <surface type="2D">
            <init_from>MurlocHut2.jpg</init_from>
            <format>A8R8G8B8</format>
          </surface>
        </newparam>
        <newparam sid="MurlocHut2_jpg-sampler">
          <sampler2D>
            <source>MurlocHut2_jpg-surface</source>
            <wrap_s>WRAP</wrap_s>
            <wrap_t>WRAP</wrap_t>
            <minfilter>NONE</minfilter>
            <magfilter>NONE</magfilter>
            <mipfilter>NONE</mipfilter>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <blinn>
            <ambient>
              <color>0.588235 0.588235 0.588235 1</color>
            </ambient>
            <diffuse>
              <texture texture="MurlocHut2_jpg-sampler" texcoord="CHANNEL1">
                <extra>
                  <technique profile="MAYA">
                    <mirrorU>0</mirrorU>
                    <mirrorV>0</mirrorV>
                    <wrapU>1</wrapU>
                    <wrapV>1</wrapV>
                    <repeatU>1</repeatU>
                    <repeatV>1</repeatV>
                    <offsetU>0</offsetU>
                    <offsetV>0</offsetV>
                    <rotateUV>0</rotateUV>
                  </technique>
                  <technique profile="MAX3D">
                    <amount>1</amount>
                  </technique>
                </extra>
              </texture>
            </diffuse>
            <specular>
              <color>0.9 0.9 0.9 1</color>
            </specular>
            <shininess>
              <float>0.1</float>
            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <reflectivity>
              <float>1</float>
            </reflectivity>
            <transparent opaque="A_ONE">
              <color>1 1 1 1</color>
            </transparent>
            <transparency>
              <float>1</float>
            </transparency>
          </blinn>
          <extra>
            <technique profile="FCOLLADA">
              <spec_level>
                <float>0</float>
              </spec_level>
              <emission_level>
                <float>0</float>
              </emission_level>
            </technique>
          </extra>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="MAX3D">
          <faceted>0</faceted>
          <double_sided>0</double_sided>
          <wireframe>0</wireframe>
          <face_map>0</face_map>
        </technique>
      </extra>
    </effect>
  </library_effects>
  <library_geometries>
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      <mesh>
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          <technique_common>
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              <param name="X" type="float"/>
              <param name="Y" type="float"/>
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            </accessor>
          </technique_common>
        </source>
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            </accessor>
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              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="MurlocHut02-mesh-vertices">
          <input semantic="POSITION" source="#MurlocHut02-mesh-positions"/>
        </vertices>
        <triangles material="skin1" count="39">
          <input semantic="VERTEX" source="#MurlocHut02-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#MurlocHut02-mesh-normals" offset="1"/>
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      </mesh>
    </geometry>
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          </technique_common>
        </source>
        <vertices id="MurlocHut03-mesh-vertices">
          <input semantic="POSITION" source="#MurlocHut03-mesh-positions"/>
        </vertices>
        <triangles material="skin2" count="14">
          <input semantic="VERTEX" source="#MurlocHut03-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#MurlocHut03-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#MurlocHut03-mesh-map-channel1" offset="2" set="1"/>
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      </mesh>
    </geometry>
  </library_geometries>
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      <extra>
        <technique profile="FCOLLADA">
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          <end_time>0.333333</end_time>
        </technique>
      </extra>
      <extra>
        <technique profile="MAX3D">
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        </technique>
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    </visual_scene>
  </library_visual_scenes>
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    <instance_visual_scene url="#MurlocHut.max"/>
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		public static var ElvenFarm:XML = <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Administrator</author>
      <authoring_tool>3dsMax 8 - Feeling ColladaMax v3.05B.</authoring_tool>
      <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=0;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=0;AnimEnd=0.333333;</comments>
      <source_data>file:///F:/3DAction/viewer/mdx4/ElvenFarm.max</source_data>
    </contributor>
    <created>2009-12-01T02:54:48Z</created>
    <modified>2009-12-01T02:54:50Z</modified>
    <unit meter="0.0254" name="inch"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images>
    <image id="ElvenFarm.jpg" name="ElvenFarm_jpg">
      <init_from>./ElvenFarm.jpg</init_from>
    </image>
  </library_images>
  <library_materials>
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      <instance_effect url="#skin-fx"/>
      <extra>
        <technique profile="FCOLLADA">
          <dynamic_attributes>
            <DirectX_______ sid="DirectX_______">
              <enabled type="bool">0</enabled>
              <effect type="int">0</effect>
              <dxStdMat type="bool">0</dxStdMat>
            </DirectX_______>
          </dynamic_attributes>
        </technique>
      </extra>
    </material>
  </library_materials>
  <library_effects>
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      <profile_COMMON>
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          <surface type="2D">
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          </surface>
        </newparam>
        <newparam sid="ElvenFarm_jpg-sampler">
          <sampler2D>
            <source>ElvenFarm_jpg-surface</source>
            <wrap_s>WRAP</wrap_s>
            <wrap_t>WRAP</wrap_t>
            <minfilter>NONE</minfilter>
            <magfilter>NONE</magfilter>
            <mipfilter>NONE</mipfilter>
          </sampler2D>
        </newparam>
        <technique sid="common">
          <blinn>
            <ambient>
              <color>0.588235 0.588235 0.588235 1</color>
            </ambient>
            <diffuse>
              <texture texture="ElvenFarm_jpg-sampler" texcoord="CHANNEL1">
                <extra>
                  <technique profile="MAYA">
                    <mirrorU>0</mirrorU>
                    <mirrorV>0</mirrorV>
                    <wrapU>1</wrapU>
                    <wrapV>1</wrapV>
                    <repeatU>1</repeatU>
                    <repeatV>1</repeatV>
                    <offsetU>0</offsetU>
                    <offsetV>0</offsetV>
                    <rotateUV>0</rotateUV>
                  </technique>
                  <technique profile="MAX3D">
                    <amount>1</amount>
                  </technique>
                </extra>
              </texture>
            </diffuse>
            <specular>
              <color>0.9 0.9 0.9 1</color>
            </specular>
            <shininess>
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            </shininess>
            <reflective>
              <color>0 0 0 1</color>
            </reflective>
            <reflectivity>
              <float>1</float>
            </reflectivity>
            <transparent opaque="A_ONE">
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            </transparent>
            <transparency>
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            </transparency>
          </blinn>
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            <technique profile="FCOLLADA">
              <spec_level>
                <float>0</float>
              </spec_level>
              <emission_level>
                <float>0</float>
              </emission_level>
            </technique>
          </extra>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="MAX3D">
          <faceted>0</faceted>
          <double_sided>0</double_sided>
          <wireframe>0</wireframe>
          <face_map>0</face_map>
        </technique>
      </extra>
    </effect>
  </library_effects>
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      </node>
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        <technique profile="FCOLLADA">
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        </technique>
      </extra>
      <extra>
        <technique profile="MAX3D">
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        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#ElvenFarm.max"/>
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		public static var BearDen:XML = <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
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    <contributor>
      <author>Administrator</author>
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    <modified>2009-11-30T03:26:33Z</modified>
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    <up_axis>Z_UP</up_axis>
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      <init_from>../mdx3/Textures/GoblinAmmoDump.jpg</init_from>
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            <DirectX_______ sid="DirectX_______">
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        </technique>
      </extra>
    </material>
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        <newparam sid="GoblinAmmoDump_jpg-sampler">
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            <source>GoblinAmmoDump_jpg-surface</source>
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            <wrap_t>WRAP</wrap_t>
            <minfilter>NONE</minfilter>
            <magfilter>NONE</magfilter>
            <mipfilter>NONE</mipfilter>
          </sampler2D>
        </newparam>
        <technique sid="common">
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            <ambient>
              <color>0.588235 0.588235 0.588235 1</color>
            </ambient>
            <diffuse>
              <texture texture="GoblinAmmoDump_jpg-sampler" texcoord="CHANNEL1">
                <extra>
                  <technique profile="MAYA">
                    <mirrorU>0</mirrorU>
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                    <wrapU>1</wrapU>
                    <wrapV>1</wrapV>
                    <repeatU>1</repeatU>
                    <repeatV>1</repeatV>
                    <offsetU>0</offsetU>
                    <offsetV>0</offsetV>
                    <rotateUV>0</rotateUV>
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                  <technique profile="MAX3D">
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              </texture>
            </diffuse>
            <specular>
              <color>0.9 0.9 0.9 1</color>
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              <color>0 0 0 1</color>
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            <reflectivity>
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            </reflectivity>
            <transparent opaque="A_ONE">
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            <technique profile="FCOLLADA">
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              <emission_level>
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            </technique>
          </extra>
        </technique>
      </profile_COMMON>
      <extra>
        <technique profile="MAX3D">
          <faceted>0</faceted>
          <double_sided>0</double_sided>
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          <p>0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 3 3 3 5 5 5 7 7 7 6 8 6 5 9 5 8 10 8 6 6 6 7 7 7 9 11 9 8 10 8 7 7 7 10 12 10 8 10 8 9 11 9 11 13 11 10 14 10 9 15 9 12 16 12 10 12 10 11 13 11 13 17 13 12 16 12 11 13 11 12 16 12 13 17 13 14 18 14 14 18 14 13 17 13 15 19 15 14 18 14 15 19 15 16 20 16 17 21 17 16 20 16 18 22 18 17 21 17 14 18 14 16 20 16 19 23 19 14 24 14 17 25 17 19 23 19 12 16 12 14 18 14 20 26 20 19 23 19 17 21 17 20 26 20 17 21 17 21 27 21 21 27 21 17 21 17 18 22 18 22 28 22 13 17 13 23 29 23 13 17 13 22 28 22 15 19 15 4 4 4 20 26 20 21 27 21 4 4 4 21 27 21 5 30 5 5 5 5 21 27 21 24 31 24 7 7 7 5 5 5 24 31 24 25 32 25 7 7 7 24 31 24 9 11 9 7 7 7 25 32 25 26 33 26 9 11 9 25 32 25 11 13 11 9 11 9 26 33 26 23 29 23 11 13 11 26 33 26 13 34 13 11 35 11 23 36 23 27 37 27 28 38 28 29 39 29 30 40 30 27 37 27 29 39 29 30 40 30 29 39 29 31 41 31 32 42 32 30 40 30 31 41 31 32 42 32 31 41 31 33 43 33 34 44 34 32 42 32 33 43 33 34 44 34 33 43 33 35 45 35 36 46 36 34 44 34 35 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        </triangles>
      </mesh>
    </geometry>
    <geometry id="AmmoDump3-mesh" name="AmmoDump3">
      <mesh>
        <source id="AmmoDump3-mesh-positions">
          <float_array id="AmmoDump3-mesh-positions-array" count="21">69.6106 188.728 195.773 32.9438 189.308 214.561 67.7867 171.226 237.936 23.6205 160.434 242.438 50.9641 130.981 251.528 87.6308 130.402 232.74 96.9541 159.275 204.862</float_array>
          <technique_common>
            <accessor source="#AmmoDump3-mesh-positions-array" count="7" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="AmmoDump3-mesh-normals">
          <float_array id="AmmoDump3-mesh-normals-array" count="36">0.210254 0.89969 0.382559 0.210254 0.89969 0.382559 0.464633 0.624961 0.627327 -0.101685 0.707776 0.699081 -0.101685 0.707776 0.699081 -0.04182 0.525609 0.849698 0.020531 0.312194 0.949796 0.454684 0.108501 0.884019 0.629358 0.21072 0.748001 0.454684 0.108501 0.884019 0.727115 0.513465 0.455694 0.64439 0.695995 0.316785</float_array>
          <technique_common>
            <accessor source="#AmmoDump3-mesh-normals-array" count="12" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="AmmoDump3-mesh-map-channel1">
          <float_array id="AmmoDump3-mesh-map-channel1-array" count="21">0.135743 -0.468893 0 0.073282 -0.439854 0 0.087527 -0.507246 0 0.025066 -0.478207 0 0.03931 -0.545599 0 0.101772 -0.574639 0 0.149988 -0.536286 0</float_array>
          <technique_common>
            <accessor source="#AmmoDump3-mesh-map-channel1-array" count="7" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="AmmoDump3-mesh-vertices">
          <input semantic="POSITION" source="#AmmoDump3-mesh-positions"/>
        </vertices>
        <triangles material="ColorMaterial" count="6">
          <input semantic="VERTEX" source="#AmmoDump3-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#AmmoDump3-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#AmmoDump3-mesh-map-channel1" offset="2" set="1"/>
          <p>0 0 0 1 1 1 2 2 2 2 3 2 1 4 1 3 5 3 2 2 2 3 5 3 4 6 4 4 7 4 5 8 5 2 9 2 6 10 6 2 2 2 5 8 5 0 11 0 2 2 2 6 10 6</p>
        </triangles>
      </mesh>
    </geometry>
    <geometry id="AmmoDump4-mesh" name="AmmoDump4">
      <mesh>
        <source id="AmmoDump4-mesh-positions">
          <float_array id="AmmoDump4-mesh-positions-array" count="30">68.7164 187.656 193.192 87.0832 128.207 230.87 96.5858 157.636 202.456 68.7164 187.656 193.192 31.3444 188.246 212.341 21.8419 158.817 240.755 87.0832 128.207 230.87 49.7113 128.798 250.019 87.0832 128.207 230.87 21.8419 158.817 240.755</float_array>
          <technique_common>
            <accessor source="#AmmoDump4-mesh-positions-array" count="10" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="AmmoDump4-mesh-normals">
          <float_array id="AmmoDump4-mesh-normals-array" count="30">0.379957 0.576073 0.723722 0.379957 0.576073 0.723722 0.379957 0.576073 0.723722 0.379934 0.576078 0.723729 0.379924 0.576089 0.723726 0.379934 0.576078 0.723729 0.379939 0.576073 0.723731 0.37994 0.576079 0.723726 0.37994 0.576078 0.723726 0.37994 0.576079 0.723726</float_array>
          <technique_common>
            <accessor source="#AmmoDump4-mesh-normals-array" count="10" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="AmmoDump4-mesh-map-channel1">
          <float_array id="AmmoDump4-mesh-map-channel1-array" count="30">0.13377 -0.473724 0 0.082036 -0.572224 0 0.1342 -0.533871 0 0.13377 -0.473724 0 0.079203 -0.442269 0 0.029013 -0.478207 0 0.082036 -0.572224 0 0.031416 -0.533522 0 0.082036 -0.572224 0 0.029013 -0.478207 0</float_array>
          <technique_common>
            <accessor source="#AmmoDump4-mesh-map-channel1-array" count="10" stride="3">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
              <param name="P" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="AmmoDump4-mesh-vertices">
          <input semantic="POSITION" source="#AmmoDump4-mesh-positions"/>
        </vertices>
        <triangles material="ColorMaterial" count="4">
          <input semantic="VERTEX" source="#AmmoDump4-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#AmmoDump4-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#AmmoDump4-mesh-map-channel1" offset="2" set="1"/>
          <p>0 0 0 1 1 1 2 2 2 3 3 3 4 4 4 5 5 5 3 3 3 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="GoblinAmmoDump.max" name="GoblinAmmoDump_max">
      <node id="AmmoDump5-node" name="AmmoDump5" type="NODE">
        <translate>0 -0.000004 92.6417</translate>
        <instance_geometry url="#AmmoDump5-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="ColorMaterial" target="#ColorMaterial_39088800"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="AmmoDump2-node" name="AmmoDump2" type="NODE">
        <translate>0 -0.000004 92.6417</translate>
        <instance_geometry url="#AmmoDump2-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="skin1" target="#skin1">
                <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="AmmoDump3-node" name="AmmoDump3" type="NODE">
        <translate>0 -0.000004 92.6417</translate>
        <instance_geometry url="#AmmoDump3-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="ColorMaterial" target="#ColorMaterial_39088800"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <node id="AmmoDump4-node" name="AmmoDump4" type="NODE">
        <translate>0 -0.000004 92.6417</translate>
        <instance_geometry url="#AmmoDump4-mesh">
          <bind_material>
            <technique_common>
              <instance_material symbol="ColorMaterial" target="#ColorMaterial_39088800"/>
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
      <extra>
        <technique profile="FCOLLADA">
          <start_time>0</start_time>
          <end_time>0.333333</end_time>
        </technique>
      </extra>
      <extra>
        <technique profile="MAX3D">
          <frame_rate>300</frame_rate>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#GoblinAmmoDump.max"/>
  </scene>
</COLLADA>;
		
		public static var OLM_1:XML = <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Administrator</author>
      <authoring_tool>3dsMax 8 - Feeling ColladaMax v3.05A.</authoring_tool>
      <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=1;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=0;AnimEnd=0.333333;</comments>
      <source_data>file:///D:/My%20Documents/view/%C3%A8%CD%B7%D3%A5/olm.max</source_data>
    </contributor>
    <created>2009-11-24T15:13:46Z</created>
    <modified>2009-11-24T15:13:50Z</modified>
    <unit meter="0.0254" name="inch"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_animations>
    <animation id="Bone01-node-translation">
      <source id="Bone01-node-translation_Bone01-node_translation.Z-input">
        <float_array id="Bone01-node-translation_Bone01-node_translation.Z-input-array" count="11">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333</float_array>
        <technique_common>
          <accessor source="#Bone01-node-translation_Bone01-node_translation.Z-input-array" count="11" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="Bone01-node-translation_Bone01-node_translation.Z-output">
        <float_array id="Bone01-node-translation_Bone01-node_translation.Z-output-array" count="11">158.837 159.553 161.261 163.299 165.006 165.723 165.006 163.299 161.261 159.553 158.837</float_array>
        <technique_common>
          <accessor source="#Bone01-node-translation_Bone01-node_translation.Z-output-array" count="11" stride="1">
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Bone01-node-translation_Bone01-node_translation.Z-interpolations">
        <Name_array id="Bone01-node-translation_Bone01-node_translation.Z-interpolations-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Bone01-node-translation_Bone01-node_translation.Z-interpolations-array" count="11" stride="1">
            <param name="INTERPOLATION" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Bone01-node-translation_Bone01-node_translation.Z-sampler">
        <input semantic="INPUT" source="#Bone01-node-translation_Bone01-node_translation.Z-input"/>
        <input semantic="OUTPUT" source="#Bone01-node-translation_Bone01-node_translation.Z-output"/>
        <input semantic="INTERPOLATION" source="#Bone01-node-translation_Bone01-node_translation.Z-interpolations"/>
      </sampler>
      <channel source="#Bone01-node-translation_Bone01-node_translation.Z-sampler" target="Bone01-node/translation.Z"/>
    </animation>
    <animation id="Bone01-node-ry">
      <source id="Bone01-node-ry_Bone01-node_RotY.ANGLE-input">
        <float_array id="Bone01-node-ry_Bone01-node_RotY.ANGLE-input-array" count="11">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333</float_array>
        <technique_common>
          <accessor source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-input-array" count="11" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="Bone01-node-ry_Bone01-node_RotY.ANGLE-output">
        <float_array id="Bone01-node-ry_Bone01-node_RotY.ANGLE-output-array" count="11">16.9661 16.6156 15.7796 14.7819 13.946 13.5954 13.946 14.7819 15.7796 16.6156 16.9661</float_array>
        <technique_common>
          <accessor source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-output-array" count="11" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations">
        <Name_array id="Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations-array" count="11" stride="1">
            <param name="INTERPOLATION" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Bone01-node-ry_Bone01-node_RotY.ANGLE-sampler">
        <input semantic="INPUT" source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-input"/>
        <input semantic="OUTPUT" source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-output"/>
        <input semantic="INTERPOLATION" source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations"/>
      </sampler>
      <channel source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-sampler" target="Bone01-node/RotY.ANGLE"/>
    </animation>
    <animation id="Bone02-node-rz">
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          <technique_common>
            <accessor source="#Owl1-mesh-skin-bind_poses-array" count="12" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Owl1-mesh-skin-weights">
          <float_array id="Owl1-mesh-skin-weights-array" count="332">1 0.5 0.5 0.5 0.5 0.25 0.25 0.25 0.25 0.250104 0.250104 0.250104 0.249687 0.272755 0.272755 0.23526 0.219231 0.268964 0.268964 0.256542 0.205531 0.361952 0.361952 0.201804 0.074292 0.487675 0.487675 0.024578 0.000071 0.497651 0.497651 0.004695 0.000002 0.495019 0.495019 0.008271 0.001691 0.479186 0.479186 0.041627 0.374137 0.374137 0.156005 0.095722 0.42092 0.42092 0.156377 0.001783 0.250532 0.250532 0.250466 0.24847 0.334264 0.334264 0.325767 0.005705 0.250248 0.250248 0.250219 0.249285 0.5 0.5 0.5 0.5 0.5 0.5 0.493549 0.493549 0.012902 0.000000 0.380575 0.380575 0.173242 0.065608 0.5 0.5 0.5 0.5 0.290422 0.290422 0.252522 0.166634 0.436816 0.436816 0.126368 0.260135 0.260135 0.254982 0.224749 0.292978 0.292978 0.244062 0.169982 0.25 0.25 0.25 0.25 0.250104 0.250104 0.250104 0.249687 0.5 0.5 0.5 0.5 0.497502 0.497502 0.004616 0.000378 0.5 0.5 0.290091 0.290091 0.213758 0.206059 0.392983 0.392983 0.119099 0.094935 0.293808 0.293808 0.222764 0.18962 0.258586 0.258586 0.248876 0.233952 0.489066 0.489066 0.021868 0.497502 0.497502 0.004616 0.000378 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.251335 0.251335 0.248878 0.248453 0.25 0.25 0.25 0.25 0.569479 0.430521 0.645683 0.354317 0.5 0.5 0.42092 0.42092 0.156377 0.001783 0.5 0.5 0.5 0.5 0.479186 0.479186 0.041627 0.499923 0.499923 0.000153 0.5 0.5 0.334307 0.334307 0.331342 0.000044 0.351268 0.351268 0.297464 0 0.497651 0.497651 0.004695 0.000002 0.49999 0.49999 0.000019 0.334264 0.334264 0.325767 0.005705 0.5 0.5 0.5 0.5 0.49999 0.49999 0.000019 0.5 0.5 0.5 0.5 0.497651 0.497651 0.004695 0.000002 0.5 0.5 0.479186 0.479186 0.041627 0.499923 0.499923 0.000153 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.25 0.645683 0.354317 0.499923 0.499923 0.000153 0.499923 0.499923 0.000153 0.569479 0.430521 0.5 0.5 0.5 0.5 0.569479 0.430521 0.645683 0.354317 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.274181 0.274181 0.274181 0.177269 0.000187 0.000001 0.5 0.5 0.5 0.5 0.274181 0.274181 0.274181 0.177269 0.000187 0.000001 0.244541 0.244541 0.244541 0.232957 0.033273 0.000145 0.583846 0.416154 0.244541 0.244541 0.244541 0.232957 0.033273 0.000145 0.5 0.5 0.5 0.5 0.5 0.5 0.000000 0.5 0.5 0.501679 0.498321 0.5 0.5 0.5 0.5 0.583846 0.416154 0.499923 0.499923 0.000153 0.42092 0.42092 0.156377 0.001783 0.5 0.5 0.5 0.5 0.334264 0.334264 0.325767 0.005705 0.5 0.5</float_array>
          <technique_common>
            <accessor source="#Owl1-mesh-skin-weights-array" count="332" stride="1">
              <param name="WEIGHT" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#Owl1-mesh-skin-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#Owl1-mesh-skin-bind_poses"/>
        </joints>
        <vertex_weights count="152">
          <input semantic="JOINT" source="#Owl1-mesh-skin-joints" offset="0"/>
          <input semantic="WEIGHT" source="#Owl1-mesh-skin-weights" offset="1"/>
          <vcount>2 1 2 4 4 4 4 4 4 4 4 3 4 4 4 4 4 2 2 2 4 4 2 2 4 3 4 4 4 4 2 2 4 2 4 4 4 4 3 4 4 4 4 4 4 4 1 1 1 1 2 2 1 2 4 2 2 3 3 2 4 4 4 3 4 2 2 3 2 2 1 4 2 3 3 4 4 4 4 4 2 1 1 1 3 1 3 1 1 2 1 1 2 1 1 1 1 2 1 1 2 2 1 2 2 1 1 2 2 1 6 2 2 1 6 1 1 1 6 1 2 1 6 1 1 2 2 2 1 2 2 2 1 1 2 2 1 1 1 1 1 2 3 1 4 2 1 1 2 1 4 2 </vcount>
          <v>10 1 9 2 10 0 10 3 9 4 0 5 0 6 0 7 1 8 0 9 0 10 1 11 0 12 0 13 1 14 0 15 0 16 0 17 1 18 0 19 0 20 0 21 1 22 0 23 0 24 0 25 1 26 0 27 0 28 0 29 1 30 8 31 0 32 0 33 1 34 0 35 0 36 0 37 1 38 4 39 0 40 1 41 0 42 0 43 0 44 1 45 4 46 5 47 0 48 1 49 0 50 0 51 0 52 1 53 8 54 9 55 0 56 1 57 0 58 0 59 0 60 1 61 0 62 1 63 0 64 1 65 0 66 1 67 0 68 0 69 0 70 1 71 0 72 0 73 0 74 1 75 0 76 1 77 0 78 1 79 0 80 0 81 0 82 1 83 9 84 0 85 1 86 0 87 0 88 0 89 1 90 0 91 0 92 0 93 0 94 0 95 1 96 0 97 0 98 1 99 0 100 0 101 1 102 0 103 1 104 0 105 1 106 0 107 0 108 0 109 1 110 0 111 1 112 0 113 0 114 0 115 1 116 0 117 0 118 0 119 1 120 0 121 0 122 0 123 1 124 0 125 0 126 0 127 1 128 5 129 0 130 1 131 0 132 0 133 0 134 0 135 0 136 1 137 0 138 0 139 0 140 1 141 0 142 0 143 0 144 1 145 0 146 0 147 0 148 1 149 0 150 1 151 0 152 0 153 0 154 0 155 0 156 1 157 1 0 1 0 1 0 1 0 2 158 1 159 2 160 1 161 1 0 0 162 1 163 0 164 1 165 4 166 5 167 0 168 1 169 0 170 1 171 0 172 1 173 4 174 5 175 1 176 6 177 0 178 1 179 0 180 1 181 5 182 6 183 0 184 1 185 9 186 10 187 0 188 1 189 8 190 0 191 0 192 1 193 9 194 0 195 1 196 8 197 9 198 9 199 1 200 0 201 1 202 0 203 1 204 9 205 0 206 1 207 0 208 1 209 1 0 0 210 1 211 8 212 0 213 9 214 1 215 0 216 1 217 4 218 5 219 1 220 6 221 0 222 0 223 0 224 1 225 0 226 0 227 0 228 1 229 0 230 0 231 0 232 1 233 0 234 0 235 0 236 1 237 0 238 0 239 0 240 1 241 2 242 1 243 1 0 1 0 1 0 5 244 1 245 6 246 1 0 5 247 1 248 6 249 1 0 1 0 2 250 1 251 1 0 1 0 9 252 1 253 1 0 1 0 1 0 1 0 9 254 1 255 2 0 2 0 2 256 1 257 2 258 1 259 2 0 0 260 1 261 0 262 1 263 1 0 1 0 10 264 9 265 10 266 9 267 1 0 8 268 0 269 1 270 9 271 0 272 0 273 10 274 9 275 10 276 9 277 1 0 8 278 0 279 1 280 9 281 0 282 0 283 5 0 5 0 1 0 4 284 0 285 1 286 5 287 0 288 0 289 5 0 5 290 6 291 1 0 4 292 0 293 1 294 5 295 0 296 0 297 2 0 2 0 1 298 2 299 1 300 2 301 1 302 2 303 2 0 2 0 1 304 1 305 2 306 2 307 1 308 2 0 10 0 10 309 9 310 10 311 9 312 6 0 5 0 5 0 5 0 6 0 5 313 6 314 5 315 1 316 6 317 1 0 0 318 1 319 4 320 5 321 0 322 1 323 1 0 1 0 0 324 1 325 1 0 0 326 1 327 8 328 9 329 9 330 1 331</v>
        </vertex_weights>
      </skin>
    </controller>
  </library_controllers>
  <library_visual_scenes>
    <visual_scene id="olm.max" name="olm_max">
      <node id="Bone01-node" name="Bone01" sid="Bone1" type="JOINT">
        <translate sid="translation">43.9209 -0.000006 158.837</translate>
        <rotate sid="RotZ">0 0 1 180</rotate>
        <rotate sid="RotY">0 1 0 16.9661</rotate>
        <rotate sid="RotX">1 0 0 -90</rotate>
        <scale>1 1 1</scale>
        <node id="Bone02-node" name="Bone02" sid="Bone2" type="JOINT">
          <translate>23.8595 0.000183 0.000001</translate>
          <rotate sid="RotZ">0 0 1 24.5168</rotate>
          <rotate sid="RotY">0 1 0 -0.000027</rotate>
          <rotate sid="RotX">1 0 0 -0.000027</rotate>
          <rotate sid="ScaleAxisR">1 0 0 -0.000013</rotate>
          <scale>1 1 1</scale>
          <rotate sid="ScaleAxis">1 0 0 0.000013</rotate>
          <node id="Bone03-node" name="Bone03" sid="Bone3" type="JOINT">
            <translate>49.0518 0.000011 -0.000007</translate>
            <rotate sid="RotZ">0 0 1 5.49196</rotate>
            <rotate sid="RotY">0 1 0 0.000014</rotate>
            <rotate sid="RotX">1 0 0 0.000013</rotate>
            <scale>1 1 1</scale>
            <node id="Bone04-node" name="Bone04" sid="Bone4" type="JOINT">
              <translate>31.7465 -0.000004 0</translate>
              <rotate sid="RotZ">0 0 1 -0.00001</rotate>
              <rotate sid="RotY">0 1 0 0</rotate>
              <rotate sid="RotX">1 0 0 0</rotate>
              <scale>1 1 1</scale>
            </node>
          </node>
        </node>
        <node id="Bone05-node" name="Bone05" sid="Bone5" type="JOINT">
          <translate>23.8585 0.000294 -0.000007</translate>
          <rotate sid="RotZ">0 0 1 -33.4803</rotate>
          <rotate sid="RotY">0 1 0 -59.8377</rotate>
          <rotate sid="RotX">1 0 0 89.9999</rotate>
          <rotate sid="ScaleAxisR">-0.427645 0.189508 0.883859 -49.9755</rotate>
          <scale>1 1 1</scale>
          <rotate sid="ScaleAxis">-0.427645 0.189508 0.883859 49.9755</rotate>
          <node id="Bone06-node" name="Bone06" sid="Bone6" type="JOINT">
            <translate>10.6915 -0.000002 0.000007</translate>
            <rotate sid="RotZ">0 0 1 -38.3923</rotate>
            <rotate sid="RotY">0 1 0 -15.8461</rotate>
            <rotate sid="RotX">1 0 0 -6.12204</rotate>
            <rotate sid="ScaleAxisR">-0.000000 -0.573472 0.819225 -7.53738</rotate>
            <scale>1 1 1</scale>
            <rotate sid="ScaleAxis">-0.000000 -0.573472 0.819225 7.53738</rotate>
            <node id="Bone07-node" name="Bone07" sid="Bone7" type="JOINT">
              <translate>24.5728 0.000258 -0.000004</translate>
              <rotate sid="RotZ">0 0 1 20.4394</rotate>
              <rotate sid="RotY">0 1 0 15.7142</rotate>
              <rotate sid="RotX">1 0 0 13.2627</rotate>
              <rotate sid="ScaleAxisR">-0.12871 -0.612623 0.779825 -33.3381</rotate>
              <scale>1 1 1</scale>
              <rotate sid="ScaleAxis">-0.12871 -0.612623 0.779825 33.3381</rotate>
              <node id="Bone08-node" name="Bone08" sid="Bone8" type="JOINT">
                <translate>55.2306 0.000000 0.000006</translate>
                <rotate sid="RotZ">0 0 1 0</rotate>
                <rotate sid="RotY">0 1 0 0</rotate>
                <rotate sid="RotX">1 0 0 0</rotate>
                <rotate sid="ScaleAxisR">0.000000 -0.062059 0.998072 -6.19784</rotate>
                <scale>1 1 1</scale>
                <rotate sid="ScaleAxis">0.000000 -0.062059 0.998072 6.19784</rotate>
              </node>
            </node>
          </node>
        </node>
        <node id="Bone09-node" name="Bone09" sid="Bone9" type="JOINT">
          <translate>23.8589 0.000371 0.000000</translate>
          <rotate sid="RotZ">0 0 1 -16.9661</rotate>
          <rotate sid="RotY">0 1 0 66.6847</rotate>
          <rotate sid="RotX">1 0 0 90</rotate>
          <scale>1 1 1</scale>
          <node id="Bone10-node" name="Bone10" sid="Bone10" type="JOINT">
            <translate>13.022 0.000003 0.000008</translate>
            <rotate sid="RotZ">0 0 1 50.4118</rotate>
            <rotate sid="RotY">0 1 0 -41</rotate>
            <rotate sid="RotX">1 0 0 10.8414</rotate>
            <rotate sid="ScaleAxisR">0.261679 0.672917 -0.691886 -60.3684</rotate>
            <scale>1 1 1</scale>
            <rotate sid="ScaleAxis">0.261679 0.672917 -0.691886 60.3684</rotate>
            <node id="Bone11-node" name="Bone11" sid="Bone11" type="JOINT">
              <translate>30.2734 -0.000001 0.000003</translate>
              <rotate sid="RotZ">0 0 1 -34.2885</rotate>
              <rotate sid="RotY">0 1 0 19.1316</rotate>
              <rotate sid="RotX">1 0 0 8.306</rotate>
              <rotate sid="ScaleAxisR">1 0 0 0</rotate>
              <scale>1 1 1</scale>
              <rotate sid="ScaleAxis">1 0 0 0</rotate>
              <node id="Bone12-node" name="Bone12" sid="Bone12" type="JOINT">
                <translate>48.7463 -0.000000 0.000005</translate>
                <rotate sid="RotZ">0 0 1 0</rotate>
                <rotate sid="RotY">0 1 0 0</rotate>
                <rotate sid="RotX">1 0 0 0</rotate>
                <scale>1 1 1</scale>
              </node>
            </node>
          </node>
        </node>
      </node>
      <node id="Owl1-node" name="Owl1" type="NODE">
        <instance_controller url="#Owl1-mesh-skin">
          <skeleton>Bone01-node</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="Skin_01" target="#Skin_01">
                <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_controller>
      </node>
      <extra>
        <technique profile="FCOLLADA">
          <start_time>0</start_time>
          <end_time>0.333333</end_time>
        </technique>
      </extra>
      <extra>
        <technique profile="MAX3D">
          <frame_rate>30</frame_rate>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#olm.max"/>
  </scene>
</COLLADA>;

		public static var OLM_2:XML = <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Administrator</author>
      <authoring_tool>3dsMax 8 - Feeling ColladaMax v3.05B.</authoring_tool>
      <comments>ColladaMax Export Options: ExportNormals=1;ExportEPolyAsTriangles=1;ExportXRefs=1;ExportSelected=0;ExportTangents=0;ExportAnimations=1;SampleAnim=1;ExportAnimClip=0;BakeMatrices=0;ExportRelativePaths=1;AnimStart=0;AnimEnd=0.333333;</comments>
      <source_data>file:///E:/GoogleCode/PV3D/%C3%A8%CD%B7%D3%A5DAE/bin/assets/olm_2.max</source_data>
    </contributor>
    <created>2009-11-25T07:53:13Z</created>
    <modified>2009-11-25T07:53:21Z</modified>
    <unit meter="0.0254" name="inch"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_animations>
    <animation id="Bone01-node-translation">
      <source id="Bone01-node-translation_Bone01-node_translation.Z-input">
        <float_array id="Bone01-node-translation_Bone01-node_translation.Z-input-array" count="11">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333</float_array>
        <technique_common>
          <accessor source="#Bone01-node-translation_Bone01-node_translation.Z-input-array" count="11" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="Bone01-node-translation_Bone01-node_translation.Z-output">
        <float_array id="Bone01-node-translation_Bone01-node_translation.Z-output-array" count="11">158.837 155.598 146.808 133.853 118.123 101.004 83.8854 68.1548 55.2002 46.4096 43.171</float_array>
        <technique_common>
          <accessor source="#Bone01-node-translation_Bone01-node_translation.Z-output-array" count="11" stride="1">
            <param name="Z" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Bone01-node-translation_Bone01-node_translation.Z-interpolations">
        <Name_array id="Bone01-node-translation_Bone01-node_translation.Z-interpolations-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Bone01-node-translation_Bone01-node_translation.Z-interpolations-array" count="11" stride="1">
            <param name="INTERPOLATION" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Bone01-node-translation_Bone01-node_translation.Z-sampler">
        <input semantic="INPUT" source="#Bone01-node-translation_Bone01-node_translation.Z-input"/>
        <input semantic="OUTPUT" source="#Bone01-node-translation_Bone01-node_translation.Z-output"/>
        <input semantic="INTERPOLATION" source="#Bone01-node-translation_Bone01-node_translation.Z-interpolations"/>
      </sampler>
      <channel source="#Bone01-node-translation_Bone01-node_translation.Z-sampler" target="Bone01-node/translation.Z"/>
    </animation>
    <animation id="Bone01-node-ry">
      <source id="Bone01-node-ry_Bone01-node_RotY.ANGLE-input">
        <float_array id="Bone01-node-ry_Bone01-node_RotY.ANGLE-input-array" count="11">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333</float_array>
        <technique_common>
          <accessor source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-input-array" count="11" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="Bone01-node-ry_Bone01-node_RotY.ANGLE-output">
        <float_array id="Bone01-node-ry_Bone01-node_RotY.ANGLE-output-array" count="11">16.9661 16.8718 16.6156 16.2381 15.7796 15.2808 14.7819 14.3235 13.946 13.6898 13.5954</float_array>
        <technique_common>
          <accessor source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-output-array" count="11" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations">
        <Name_array id="Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations-array" count="11" stride="1">
            <param name="INTERPOLATION" type="Name"/>
          </accessor>
        </technique_common>
      </source>
      <sampler id="Bone01-node-ry_Bone01-node_RotY.ANGLE-sampler">
        <input semantic="INPUT" source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-input"/>
        <input semantic="OUTPUT" source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-output"/>
        <input semantic="INTERPOLATION" source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-interpolations"/>
      </sampler>
      <channel source="#Bone01-node-ry_Bone01-node_RotY.ANGLE-sampler" target="Bone01-node/RotY.ANGLE"/>
    </animation>
    <animation id="Bone02-node-rz">
      <source id="Bone02-node-rz_Bone02-node_RotZ.ANGLE-input">
        <float_array id="Bone02-node-rz_Bone02-node_RotZ.ANGLE-input-array" count="11">0 0.033333 0.066666 0.1 0.133333 0.166667 0.2 0.233333 0.266667 0.3 0.333333</float_array>
        <technique_common>
          <accessor source="#Bone02-node-rz_Bone02-node_RotZ.ANGLE-input-array" count="11" stride="1">
            <param name="TIME" type="float"/>
          </accessor>
        </technique_common>
        <technique profile="MAYA">
          <pre_infinity>CONSTANT</pre_infinity>
          <post_infinity>CONSTANT</post_infinity>
        </technique>
      </source>
      <source id="Bone02-node-rz_Bone02-node_RotZ.ANGLE-output">
        <float_array id="Bone02-node-rz_Bone02-node_RotZ.ANGLE-output-array" count="11">-335.483 -335.275 -334.71 -333.876 -332.865 -331.764 -330.663 -329.651 -328.818 -328.253 -328.044</float_array>
        <technique_common>
          <accessor source="#Bone02-node-rz_Bone02-node_RotZ.ANGLE-output-array" count="11" stride="1">
            <param name="ANGLE" type="float"/>
          </accessor>
        </technique_common>
      </source>
      <source id="Bone02-node-rz_Bone02-node_RotZ.ANGLE-interpolations">
        <Name_array id="Bone02-node-rz_Bone02-node_RotZ.ANGLE-interpolations-array" count="11">LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR LINEAR</Name_array>
        <technique_common>
          <accessor source="#Bone02-node-rz_Bone02-node_RotZ.ANGLE-interpolations-array" count="11" stride="1">
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          <technique_common>
            <accessor source="#Owl1-mesh-skin-bind_poses-array" count="12" stride="16">
              <param name="TRANSFORM" type="float4x4"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Owl1-mesh-skin-weights">
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          <technique_common>
            <accessor source="#Owl1-mesh-skin-weights-array" count="332" stride="1">
              <param name="WEIGHT" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <joints>
          <input semantic="JOINT" source="#Owl1-mesh-skin-joints"/>
          <input semantic="INV_BIND_MATRIX" source="#Owl1-mesh-skin-bind_poses"/>
        </joints>
        <vertex_weights count="152">
          <input semantic="JOINT" source="#Owl1-mesh-skin-joints" offset="0"/>
          <input semantic="WEIGHT" source="#Owl1-mesh-skin-weights" offset="1"/>
          <vcount>2 1 2 4 4 4 4 4 4 4 4 3 4 4 4 4 4 2 2 2 4 4 2 2 4 3 4 4 4 4 2 2 4 2 4 4 4 4 3 4 4 4 4 4 4 4 1 1 1 1 2 2 1 2 4 2 2 3 3 2 4 4 4 3 4 2 2 3 2 2 1 4 2 3 3 4 4 4 4 4 2 1 1 1 3 1 3 1 1 2 1 1 2 1 1 1 1 2 1 1 2 2 1 2 2 1 1 2 2 1 6 2 2 1 6 1 1 1 6 1 2 1 6 1 1 2 2 2 1 2 2 2 1 1 2 2 1 1 1 1 1 2 3 1 4 2 1 1 2 1 4 2 </vcount>
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        </vertex_weights>
      </skin>
    </controller>
  </library_controllers>
  <library_visual_scenes>
    <visual_scene id="olm_2.max" name="olm_2_max">
      <node id="Bone01-node" name="Bone01" sid="Bone1" type="JOINT">
        <translate sid="translation">43.9209 -0.000006 158.837</translate>
        <rotate sid="RotZ">0 0 1 180</rotate>
        <rotate sid="RotY">0 1 0 16.9661</rotate>
        <rotate sid="RotX">1 0 0 -90</rotate>
        <scale>1 1 1</scale>
        <node id="Bone02-node" name="Bone02" sid="Bone2" type="JOINT">
          <translate>23.8595 0.000183 0.000001</translate>
          <rotate sid="RotZ">0 0 1 24.5168</rotate>
          <rotate sid="RotY">0 1 0 -0.000027</rotate>
          <rotate sid="RotX">1 0 0 -0.000027</rotate>
          <rotate sid="ScaleAxisR">1 0 0 -0.000013</rotate>
          <scale>1 1 1</scale>
          <rotate sid="ScaleAxis">1 0 0 0.000013</rotate>
          <node id="Bone03-node" name="Bone03" sid="Bone3" type="JOINT">
            <translate>49.0518 0.000011 -0.000007</translate>
            <rotate sid="RotZ">0 0 1 5.49196</rotate>
            <rotate sid="RotY">0 1 0 0.000014</rotate>
            <rotate sid="RotX">1 0 0 0.000013</rotate>
            <scale>1 1 1</scale>
            <node id="Bone04-node" name="Bone04" sid="Bone4" type="JOINT">
              <translate>31.7465 -0.000004 0</translate>
              <rotate sid="RotZ">0 0 1 -0.00001</rotate>
              <rotate sid="RotY">0 1 0 0</rotate>
              <rotate sid="RotX">1 0 0 0</rotate>
              <scale>1 1 1</scale>
            </node>
          </node>
        </node>
        <node id="Bone05-node" name="Bone05" sid="Bone5" type="JOINT">
          <translate>23.8585 0.000294 -0.000007</translate>
          <rotate sid="RotZ">0 0 1 -33.4803</rotate>
          <rotate sid="RotY">0 1 0 -59.8377</rotate>
          <rotate sid="RotX">1 0 0 89.9999</rotate>
          <rotate sid="ScaleAxisR">-0.427645 0.189508 0.883859 -49.9755</rotate>
          <scale>1 1 1</scale>
          <rotate sid="ScaleAxis">-0.427645 0.189508 0.883859 49.9755</rotate>
          <node id="Bone06-node" name="Bone06" sid="Bone6" type="JOINT">
            <translate>10.6915 -0.000002 0.000007</translate>
            <rotate sid="RotZ">0 0 1 -38.3923</rotate>
            <rotate sid="RotY">0 1 0 -15.8461</rotate>
            <rotate sid="RotX">1 0 0 -6.12204</rotate>
            <rotate sid="ScaleAxisR">-0.000000 -0.573472 0.819225 -7.53738</rotate>
            <scale>1 1 1</scale>
            <rotate sid="ScaleAxis">-0.000000 -0.573472 0.819225 7.53738</rotate>
            <node id="Bone07-node" name="Bone07" sid="Bone7" type="JOINT">
              <translate>24.5728 0.000258 -0.000004</translate>
              <rotate sid="RotZ">0 0 1 20.4394</rotate>
              <rotate sid="RotY">0 1 0 15.7142</rotate>
              <rotate sid="RotX">1 0 0 13.2627</rotate>
              <rotate sid="ScaleAxisR">-0.12871 -0.612623 0.779825 -33.3381</rotate>
              <scale>1 1 1</scale>
              <rotate sid="ScaleAxis">-0.12871 -0.612623 0.779825 33.3381</rotate>
              <node id="Bone08-node" name="Bone08" sid="Bone8" type="JOINT">
                <translate>55.2306 0.000000 0.000006</translate>
                <rotate sid="RotZ">0 0 1 0</rotate>
                <rotate sid="RotY">0 1 0 0</rotate>
                <rotate sid="RotX">1 0 0 0</rotate>
                <rotate sid="ScaleAxisR">0.000000 -0.062059 0.998072 -6.19784</rotate>
                <scale>1 1 1</scale>
                <rotate sid="ScaleAxis">0.000000 -0.062059 0.998072 6.19784</rotate>
              </node>
            </node>
          </node>
        </node>
        <node id="Bone09-node" name="Bone09" sid="Bone9" type="JOINT">
          <translate>23.8589 0.000371 0.000000</translate>
          <rotate sid="RotZ">0 0 1 -16.9661</rotate>
          <rotate sid="RotY">0 1 0 66.6847</rotate>
          <rotate sid="RotX">1 0 0 90</rotate>
          <scale>1 1 1</scale>
          <node id="Bone10-node" name="Bone10" sid="Bone10" type="JOINT">
            <translate>13.022 0.000003 0.000008</translate>
            <rotate sid="RotZ">0 0 1 50.4118</rotate>
            <rotate sid="RotY">0 1 0 -41</rotate>
            <rotate sid="RotX">1 0 0 10.8414</rotate>
            <rotate sid="ScaleAxisR">0.261679 0.672917 -0.691886 -60.3684</rotate>
            <scale>1 1 1</scale>
            <rotate sid="ScaleAxis">0.261679 0.672917 -0.691886 60.3684</rotate>
            <node id="Bone11-node" name="Bone11" sid="Bone11" type="JOINT">
              <translate>30.2734 -0.000001 0.000003</translate>
              <rotate sid="RotZ">0 0 1 -34.2885</rotate>
              <rotate sid="RotY">0 1 0 19.1316</rotate>
              <rotate sid="RotX">1 0 0 8.306</rotate>
              <rotate sid="ScaleAxisR">1 0 0 0</rotate>
              <scale>1 1 1</scale>
              <rotate sid="ScaleAxis">1 0 0 0</rotate>
              <node id="Bone12-node" name="Bone12" sid="Bone12" type="JOINT">
                <translate>48.7463 -0.000000 0.000005</translate>
                <rotate sid="RotZ">0 0 1 0</rotate>
                <rotate sid="RotY">0 1 0 0</rotate>
                <rotate sid="RotX">1 0 0 0</rotate>
                <scale>1 1 1</scale>
              </node>
            </node>
          </node>
        </node>
      </node>
      <node id="Owl1-node" name="Owl1" type="NODE">
        <instance_controller url="#Owl1-mesh-skin">
          <skeleton>#Bone01-node</skeleton>
          <bind_material>
            <technique_common>
              <instance_material symbol="Skin_01" target="#Skin_01">
                <bind_vertex_input semantic="CHANNEL1" input_semantic="TEXCOORD" input_set="1"/>
              </instance_material>
            </technique_common>
          </bind_material>
        </instance_controller>
      </node>
      <extra>
        <technique profile="FCOLLADA">
          <start_time>0</start_time>
          <end_time>0.333333</end_time>
        </technique>
      </extra>
      <extra>
        <technique profile="MAX3D">
          <frame_rate>30</frame_rate>
        </technique>
      </extra>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#olm_2.max"/>
  </scene>
</COLLADA>;
		
		public function daeData() 
		{
			
		}
		
	}

}